Well, this is a fun little surprise for anyone who's been watching the PS5 emulation scene. Marvel's Wolverine, which only launched on September 15 as a PS5 exclusive, is now actually playable on PC through a PS5 emulator — sort of. According to the latest reports, the game is running at around 20 FPS. That might not sound like much, but here's the kicker: just a few days ago, it was crawling along at a measly 7 FPS.
That's a pretty wild jump in a matter of days, and it says a lot about how quickly the emulator team is moving. Going from 7 to 20 FPS in such a short window is the kind of progress that turns heads, even if the end result isn't exactly a smooth 60 frames yet. It's the trajectory that matters here, and right now that trajectory is pointing straight up.
Now, before you get too excited and start clearing space on your SSD, there's a catch. To hit that 20 FPS mark, you still need some serious hardware under the hood. We're talking high-end PC territory — the kind of rig that costs more than a few paychecks. So this isn't exactly a plug-and-play situation for the average player just yet.
The emulator team isn't pretending otherwise, either. They've said they'll keep optimizing going forward, with the goal of making PS5 emulation more user-friendly and lowering the hardware barrier to entry. That's the dream, anyway — a future where you don't need a monster machine just to get a playable frame rate out of a current-gen exclusive.
It's worth putting this in perspective. Marvel's Wolverine has been out for less than a month. It's a full-on PS5 exclusive, the kind of game that's supposed to stay locked to Sony's console for the foreseeable future. Seeing it boot up and run on PC at all this early in its life is genuinely impressive, even if the experience is still rough around the edges.
Of course, 20 FPS isn't how anyone actually wants to play a fast-paced action game. Wolverine's whole deal is quick, brutal combat, and you need smooth frames to really enjoy that. But the fact that we've gone from "barely boots" to "technically playable" in a matter of days is the real story here. If the team keeps up this pace, who knows where things stand in a few months.
For now, it's a promising sign for the emulation community and a curious little milestone for a game that's barely had time to settle into its console exclusivity. Progress is progress, and this is the kind of progress that makes you wonder what's coming next.
So what do you think — would you ever bother playing a big exclusive like this on an emulator, or would you rather just wait for an official PC port? Let us know in the comments.
Comments (0)
Log in to join the discussion
Log InNo comments yet