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StarCraft Successor in the Works? Nexon and Blizzard Rumored to Be Close to a Deal

Rumors swirl that Nexon is nearing a deal with Blizzard for a new StarCraft game. Here's what we know so far.

StarCraft Successor in the Works? Nexon and Blizzard Rumored to Be Close to a Deal

Remember when you first dropped a nuclear strike on a Zerg swarm and felt like a genius? Or when you frantically built a wall of Supply Depots to hold off a Zealot rush? StarCraft has given us countless memories, and now it looks like we might be about to make some new ones.

Rumor has it that Nexon is *this close* to signing a deal with Blizzard to develop a successor to the iconic real-time strategy series. If you've been following the gaming grapevine, this isn't exactly breaking news – the collaboration has been an open secret for a while. But according to fresh reports, the two companies are finally putting pen to paper.

For those out of the loop, Nexon is the Korean studio behind free-to-play hits like MapleStory and Dungeon Fighter Online. They've got serious experience in the online and mobile space, which makes them an interesting partner for Blizzard. Could we be seeing a StarCraft that's more accessible, more online-focused, or even free-to-play? The thought is making our hands sweat already.

The potential for a new StarCraft is huge. The franchise has been dormant since StarCraft II: Legacy of the Void wrapped up the saga in 2015. Since then, strategy fans have been starving for a return to the Koprulu sector. A Nexon-developed title could bring fresh ideas to the table, blending Blizzard's polish with Nexon's knack for engaging gameplay loops.

But let's pump the brakes for a second. Nothing is official yet, and deals can fall through at the last minute. We've been burned by rumors before, so we're keeping our expectations in check. Still, the fact that this rumor keeps popping up suggests that something big is brewing behind the scenes.

If this deal goes through, what would you want to see in a new StarCraft? A return to the classic RTS formula, or something more experimental? Let us know in the comments – we're dying to hear your take.

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