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Indie Game's 'AI' Voice Was Actually Dev's Wife

A player accused Luminary of using AI for its only voiced character, but the voice was actually the developer's wife, who recorded her first voice acting gig out of love.

Indie Game's 'AI' Voice Was Actually Dev's Wife

Ever hear a voice in a game and think, "That's definitely AI"? That's what one player thought about Luminary, an indie action-RPG that hit Steam Early Access on August 11. But here's the twist: the voice wasn't AI at all. It was the developer's wife.

The player, NyteKnyte, posted a Steam review after just 0.4 hours with the game, saying the "awful AI-generated voice killed it" for them. They felt it made the game feel off, like an AI game. But the creative director, Keith Kolod, quickly responded. "While my wife might not be the greatest voice actress out there (that was her first time), I can assure you she is a real person and not AI haha," he wrote. "We don't use AI at all in our game, we're just some indie game devs doing our thing with the resources we have."

Kolod even shared the review on X on September 11, wondering why people automatically assume every indie game voice is AI just because it doesn't sound like AAA quality. He also thanked those who complimented his wife's portrayal of the Temple Guardian.

In Discord DMs with GameSpot, Kolod explained that he doesn't have a problem with AI in game development, but he chooses not to use it because voiceovers are a way for him to "leave parts of me, my family, and friends" in his games. His wife, Mikell, was initially hesitant. "She is shy, felt like it would be bad, and didn't want to hurt the game," Kolod said. But he convinced her by explaining the role: an ethereal goddess who should feel calming to the player. After many takes and plenty of nerves, they got a decent run. "She was happy it was over," Kolod laughed.

Luminary is a passion project for Kolod, who built it so he, his wife, and son could play together. As a Souls and Elden Ring fan, he wanted something that could introduce newer players to the action-RPG genre without the punishing difficulty. With no funding, no publisher, and no other job bringing in income, the game has a lot riding on it. For Mikell, lending her voice wasn't about becoming a pro or saving money—it was about helping her husband succeed. "She really just helped me out of love and wanting to see me succeed with Luminary," Kolod said.

Despite the AI accusation, Luminary is off to a promising start. Two weeks after launch, Kolod shared that the game had generated over $100,000 in sales in just one week, with about $70,000 in revenue after Steam's cut. Not bad for a two-person team. The attention around Mikell's voice has brought more eyes to the game, generating views, likes, and wishlists, though it hasn't yet translated into a comparable sales bump. And Mikell herself was surprised by it all. Before the update went live, she had one request: "Ok, but I don't wanna hear if people hate my voice in reviews or on X. I did what I could." Little did she know it would become their biggest story.

What do you think? Should indie devs be more transparent about who voices their characters, or is this just a case of players jumping to conclusions? Will you be picking up Luminary? Let us know in the comments!

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