Ever been in a group where you're stuck at 1/10 furbolg butts while your buddy is already at 8/10? Yeah, we've all been there. But in World of Warcraft: Forever, that frustration might become a thing of the past.
At BlizzCon 2026, Blizzard showed off its new MMO, which many see as its own take on Classic+. It has some quality-of-life improvements and cozy revamped visuals, but one change has been flying under the radar. According to senior game designer Josh Greenfield, quest-related item drops in groups are getting a behind-the-scenes tweak.
In a post on X, Greenfield clarified that drops aren't totally changing. "The short answer is no; however we did do something cool that we haven't really had a good opportunity to talk about yet," he wrote. "In the interest of our Pro-social approach, we added a bit of under-the-hood functionality to quests to more predictably round-robin quest items to people who are grouped."
So what does that mean? Basically, the game will try to spread quest drops more evenly among group members. No more watching one person hog all the loot while you're left empty-handed. Greenfield sympathized: "There's nothing worse than killing a million furbolgs and having one guy in your group have 8/10 furbolg butts, and the other guy has 1/10. In WoW: Forever we've got something in place that makes it a bit more consistent that everyone in the group will get drops evenly."
But don't expect a complete overhaul. The team is still fine-tuning the system. "We are still dialing in this system," Greenfield said. He encouraged players to give grouping a shot: "If you are afraid to group on drop quests, I'd encourage you to give it a try. It's still going to take time, just like vanilla WoW, but it'll be less feast or famine, and you'll definitely kill things much faster."
And yes, the grind isn't going anywhere. "A bit of grind on these drop quests are part of the vanilla magic we are maintaining, but we can do small things to help it feel more natural and encourage grouping while still maintaining that original design, and that's our goal," Greenfield concluded. He also noted in the comments that there's still randomness, but it acts like bad luck protection if you haven't seen a drop in a while and others are pulling ahead.
Our own time with the beta has been pretty positive—drops feel even enough, and if someone gets more than their share, they can always trade. World of Warcraft: Forever seems to be giving old-school fans nearly everything they could want.
What do you think about this change? Will you be grouping up more in WoW: Forever? Let us know in the comments!
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