Ever made a choice in a game that you instantly regret? That's me right now in Baldur's Gate 3. I'm deep into a no-weapons run, and I just realized I'm locked out of Lae'zel's best ending. And honestly? I totally regret everything.
For those who've played, you know Lae'zel's story is one of the most compelling in the game. Her personal quest can end in a few ways, but the 'best' ending requires specific choices and conditions. I thought I was being clever by restricting myself to no weapons, but turns out that choice has ripple effects I didn't foresee.
In my run, I've been relying on spells, fists, and improvised weapons. It's been challenging but fun. However, when I reached the critical moment in Lae'zel's quest, I found that without certain weapon interactions, I couldn't unlock the path to her most satisfying conclusion. The game literally locked me out, and I had to settle for one of the worse endings.
It's a bitter pill to swallow, especially since Lae'zel is such a fan favorite. Many players consider her 'best' ending to be the one where she breaks free from her past and forges her own destiny. But my self-imposed challenge meant I couldn't get there. I'm left with a lesser outcome, and it's making me question my choices.
This is a reminder that in BG3, every decision matters—even the ones you think are just for fun. A no-weapons run sounds like a cool idea, but it can have unintended consequences. If you're thinking about trying it, be prepared for some tough trade-offs.
I'm sharing this because I know I'm not alone in making choices that backfire. Have you ever been locked out of a desired ending in a game? What did you do about it? Let me know in the comments—I could use some commiseration right now.
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