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Beyond Good & Evil: 20 Years of Angst Was Never Worth It

The original Beyond Good & Evil was a sweet, fleeting game, yet it became a two-decade sticking point for Ubisoft. Here's why that angst was misplaced.

Beyond Good & Evil: 20 Years of Angst Was Never Worth It

Ever wonder why a game that came and went in a flash became Ubisoft's longest-running headache? Beyond Good & Evil was never meant to carry 20 years of angst. It was a sweet, fleeting adventure that did its thing and rolled credits. Yet here we are, still talking about it.

The original Beyond Good & Evil launched to critical praise but disappointing sales. It was a compact, charming game with a cult following. But somewhere along the way, it became a symbol of everything Ubisoft couldn't quite deliver. A sequel was teased, then delayed, then re-revealed, then delayed again. The cycle repeated for two decades.

Think about that. Twenty years of waiting, hoping, and speculating. All for a game that, by its own design, was never meant to be a franchise cornerstone. It was a one-off story with a satisfying ending. The fact that we're still here, debating its worth, says more about us than the game itself.

Ubisoft kept the flame alive with cryptic teasers and occasional updates. Each time, fans got their hopes up. Each time, nothing concrete materialized. The angst grew. But why? The original game didn't promise a sprawling universe. It promised a memorable ride, and it delivered.

Maybe the real issue is that we've mythologized Beyond Good & Evil into something it never was. It's a great game, but it's not the second coming. The endless wait for a sequel has turned a sweet memory into a bitter pill. That's not the game's fault. It's ours.

So what's the takeaway? Sometimes a game is just a game. It doesn't need to be a franchise. It doesn't need to sustain a decade of speculation. Beyond Good & Evil was a lovely, fleeting experience. The 20 years of angst? That was never worth it. What do you think—should we let it go, or is the wait still worth it?

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