Ever wished you could train your in-game dog as easily as picking its stats? Soulframe's newest patch has you covered.
The multiplayer RPG just rolled out an update focused on the wolfpup companion that arrived in the last major pre-alpha build. The headline change? You can now allocate your pup's stats, meaning you get to decide exactly what kind of doggie you want by the time it's done growing.
If you've ever raised a puppy in real life, you know it's no walk in the park. Soulframe seems to get that, and this patch is all about making the in-game version a lot less frustrating and a lot more personal.
On top of the stat allocation system, the patch also applies a batch of wolfpup fixes. The source doesn't detail every specific bug that got squashed, but the focus is clearly on smoothing out the companion experience for pre-alpha players.
For those who haven't jumped in yet, Soulframe is still in its pre-alpha phase, so changes like this are part of the ongoing process of shaping the game. The wolfpup was introduced in the previous major build, and now it's getting its first real round of polish and player control.
Being able to distribute stats means your wolfpup can evolve based on your choices rather than following a fixed path. Whether you want a tanky protector or a speedy sidekick, the decision is now in your hands. That's a pretty big deal for an RPG that's all about building your character and your journey.
So if you've been waiting for a reason to hop back into Soulframe's pre-alpha, this might be it. Your pup is counting on you to make it the best boy or girl it can be.
What do you think about stat allocation for companions? Will you be picking up Soulframe to raise your own wolfpup? Let us know in the comments!
Comments (0)
Log in to join the discussion
Log InNo comments yet