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Witcher 4 Ditches In-House Tech for Unreal Engine 5

CD Projekt Red's next Witcher game will use Unreal Engine 5 instead of the studio's own tech. Studio lead Michał Nowakowski says the shift isn't due to Cyberpunk 2077's troubled launch.

Witcher 4 Ditches In-House Tech for Unreal Engine 5

Ever wondered why CD Projekt Red is swapping its own tech for Unreal Engine 5 on The Witcher 4? Studio lead Michał Nowakowski has a simple answer: building tech was never the dream.

In a recent statement, Nowakowski explained that the company's goal was never to create its own game engine. "The dream of the company was actually never to make technology," he said. That might surprise you, given that CDPR built the REDengine that powered The Witcher 3 and Cyberpunk 2077. But according to Nowakowski, the move to Unreal Engine 5 isn't a reaction to Cyberpunk 2077's rough launch. It's about focusing on what they do best: making games.

So why the switch? By adopting Epic's Unreal Engine 5, CDPR can stop worrying about maintaining and upgrading its own tech. Instead, the team can pour all its energy into crafting the next Witcher saga. That's a big deal for a studio known for sprawling, story-driven RPGs. Unreal Engine 5 brings cutting-edge tools like Nanite and Lumen, which could make the game's world more detailed and immersive than ever. But don't expect a release date yet—CDPR is keeping quiet on that front.

Of course, some fans might wonder if this decision is a direct response to Cyberpunk 2077's problems. Nowakowski preemptively shut that down. He made it clear the shift isn't because of issues with that game. Instead, it's a strategic choice to let the studio focus on its core strength: game development. That's a refreshing take in an industry where custom engines are often seen as a badge of honor.

What does this mean for you? If you're a Witcher fan, it could mean a more polished experience at launch, since Unreal Engine 5 is widely used and well-supported. It also means CDPR can potentially iterate faster and bring the game to multiple platforms more easily. The downside? The studio loses some of the unique flavor that its in-house engine provided. But if it means fewer technical headaches, many players will likely welcome the change.

For now, details on The Witcher 4 are still scarce. We know it's in development, and it's the start of a new saga. But with this engine switch, CDPR is clearly setting the stage for a fresh approach. Will it pay off? Only time will tell.

What do you think about CDPR ditching its own tech for Unreal Engine 5? Will you be picking up The Witcher 4 when it eventually launches? Let us know in the comments!

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