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Slay the Spire 2: 12 Hot Takes After 894 Hours

Three editors share their strongest opinions on Slay the Spire 2 after 6 months and hundreds of runs. Here are their 12 verdicts.

Slay the Spire 2: 12 Hot Takes After 894 Hours

Ever wondered what 894 hours of Slay the Spire 2 does to a person? Our three editors have been grinding since launch, and after six months and hundreds of runs, they've got opinions. Twelve of them, to be exact.

These aren't your typical first-impression hot takes. We're talking about the kind of verdicts that only come from living and breathing a game for half a year. The team has seen it all—every card, every relic, every brutal defeat.

So what made the cut? The editors combed through their collective experience to highlight the most important takeaways. Some might surprise you, others might spark debate. But one thing's for sure: these aren't casual observations.

With hundreds of runs under their belts, they've had plenty of time to separate the game's strengths from its weaknesses. The result is a list that cuts through the hype and gets to the heart of what Slay the Spire 2 really is.

If you're a veteran, you'll probably nod along—or maybe fiercely disagree. If you're new, consider this your shortcut to understanding what matters most. Either way, it's a fascinating look at how a game evolves in the hands of dedicated players.

So grab a coffee, settle in, and see if your own experiences match up. After 894 hours, our editors have a lot to say—and you might just find your new favorite strategy among their verdicts.

What's your hottest take on Slay the Spire 2? Let us know in the comments!

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