Ever feel like you're grinding for hours only to get gear that's marginal at best? If you're playing Fellowship, you're not alone. The devs just dropped a new roundtable video where they tackle loot, pinnacle dungeons, and what's on the chopping block before the game leaves early access.
They're clearly focused on making the core loop more rewarding. Loot drops are getting a once-over, with an eye toward making each drop feel more meaningful. No more crossing your fingers for a tiny stat bump—they want gear that can actually change how you play.
Pinnacle dungeons are also in the spotlight. These are meant to be the ultimate test of your build and teamwork, but right now they might not be hitting the mark. The team is looking at tuning them to be challenging yet fair, so you're not banging your head against a wall for days.
But it's not just about the big-ticket items. The roundtable also covered a bunch of smaller adjustments that should smooth out the experience. Think quality-of-life fixes, balance tweaks, and maybe some surprises they didn't spill just yet.
This is all part of the push toward the 1.0 release. The devs are listening to player feedback and iterating, which is always a good sign. They want the final version to feel polished and complete, not just a beta with a new label.
If you're invested in Fellowship's future, this video is a must-watch. It's a transparent look at what's working and what's not, straight from the source. And hey, they even answered some player questions, so you know they're paying attention.
What do you think of these upcoming changes? Will you be diving into pinnacle dungeons when 1.0 drops? Let us know in the comments!
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