Ever wondered what it's like to steer one of gaming's most beloved MMORPGs? We got the chance to sit down with Kieren Charles, Creative Director of Old School RuneScape, for a chat about the past, present, and future of the game.
If you've spent any time in Gielinor, you know RuneScape isn't just a game — it's a world that's been growing and evolving for years. That kind of longevity doesn't happen by accident, and hearing from the person helping guide Old School RuneScape's direction gives you a real sense of how much thought goes into keeping it alive.
Our conversation with Kieren Charles covered all three phases of the game's journey. The past — how Old School RuneScape got to where it is today. The present — what's happening in the game right now. And the future — where the team is looking to take things next. It's the kind of wide-ranging discussion that touches on everything players care about.
For longtime fans, this is the sort of insight that reminds you why you keep coming back. For newer players, it's a peek behind the curtain at what keeps a legendary MMORPG ticking. Either way, hearing directly from the Creative Director is a rare treat.
We'll be bringing you more from this sit-down soon, so keep an eye out. In the meantime, whether you're a veteran of Gielinor or just curious about what makes Old School RuneScape special, there's plenty to dig into.
What do you want to hear most about — the past, the present, or the future of Old School RuneScape? Let us know!
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