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City of Heroes Homecoming Explains Why Enemies Flee From You

Homecoming's team breaks down the reasons City of Heroes enemies run away mid-fight and outlines what they're doing to fix the frustration.

City of Heroes Homecoming Explains Why Enemies Flee From You

Ever had a City of Heroes mob down to its last sliver of health, only for the whole group to turn tail and bolt? Yeah, you're not alone - and the Homecoming team knows it.

In a new deep-dive, the folks behind the Homecoming server dug into exactly why enemies decide to run instead of standing their ground and fight. It's a question plenty of players have grumbled about over the years, and now we've got some actual answers straight from the source.

Here's the thing: there's a real tension at play here. On one hand, enemies fleeing does add a bit of realism to combat - not every villain is going to nobly stand there while you whittle down their health bar. It makes the world feel a little more alive when bad guys actually value their own skins.

But on the other hand? This is a video game where you can roll up with some genuinely silly superheroes. When you're rocking a goofy costume and just trying to clear a mission, watching your targets scatter across the map isn't immersive - it's just annoying. Chasing down runners kills your momentum and turns a fun fight into a chore.

The Homecoming team clearly gets that frustration, which is why they put together this breakdown in the first place. Rather than just shrugging and calling it a feature, they're looking at what's actually driving the behavior and what can be done to address it. That's the kind of transparency that keeps a community engaged.

For longtime players, this is a familiar gripe. Enemy AI running away has been part of the City of Heroes experience for ages, and it's one of those quirks that sits somewhere between charming and maddening depending on your mood and how close you were to landing that finishing blow.

So what's the takeaway? If you've ever lost a kill to a cowardly retreat, the team is listening. The full deep-dive is worth a read if you want the nitty-gritty on why your foes behave the way they do - and what might change down the line.

What do you think - should enemies keep running for the sake of realism, or would you rather they stand and fight? Let us know in the comments.

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