Ever wonder why Xbox Game Pass hasn't become the Netflix of gaming? Tim Schafer, the legendary designer behind Psychonauts and founder of Double Fine, is just as puzzled as you are.
In a recent interview, Schafer opened up about his time at Xbox Game Studios, calling it a "great experience." But he also raised a big question: why didn't Game Pass take off the way Netflix did? "I don't understand why Netflix worked and Game Pass didn't," he said. It's a head-scratcher that many in the industry have been mulling over.
Double Fine, which Xbox acquired in 2019, has now parted ways with Microsoft and is back to being an independent studio. Schafer has been doing the rounds, talking about what's next for the team. And it sounds like they're keeping busy.
For starters, they've got a Kickstarter project in the works. They've also added a big update for Kiln, and they're making a "Thank You Bus Driver" game. So yeah, Double Fine fans have plenty to look forward to.
But back to Game Pass. It's interesting to hear Schafer's perspective, especially since he was right in the middle of Xbox's push for the subscription service. Game Pass was supposed to be a game-changer, offering a massive library of games for a monthly fee. Yet, despite its popularity among Xbox fans, it never quite reached the cultural zeitgeist that Netflix did.
Why is that? Maybe it's because games take longer to consume than TV shows. Or maybe it's because the subscription model for games is still evolving. Whatever the reason, Schafer's comment highlights a lingering question in the industry.
For now, Double Fine is focused on its independence and new projects. And Schafer's time at Xbox? He says it was great, but the Game Pass mystery remains.
What do you think? Why didn't Game Pass become the Netflix of gaming? Will you be picking up Double Fine's next project? Let us know in the comments!
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