Ever wished you could play a Zelda game without all the on-screen clutter? The Ocarina of Time remake has you covered. It's borrowing a slick feature from Breath of the Wild and Tears of the Kingdom: a no-UI mode. At a recent hands-on preview event, players got to try out three different interface options, and footage has started making the rounds.
So how does it work? In the menu, you can toggle between Standard, Pro, and Master UI modes. Standard is what you've probably seen in pre-release footage—health, magic, and equipped item readouts, plus a minimap and situational info. It's exactly what you'd expect from a modern third-person action-adventure game, and it mirrors the original N64 release.
Pro mode, on the other hand, strips almost everything away. The screen is completely bare—no health meter, no magic bar, no minimap. You'll still get save notifications and occasional in-world dialog pop-ups, but that's it. The only gameplay interface that remains is the Z-targeting indicator, which shows when you've locked onto an enemy.
Master mode goes even further. It disables the target reticule entirely. You can still lock onto monsters, but the only visual cue you'll get is Navi hovering over the enemy. That's right—Navi becomes your targeting system. Footage from Zeltik's video (around the 9:18 mark) shows this mode in action, and it looks like a dream for immersion seekers.
This shift shouldn't come as a huge surprise. Over the years, 3D Zelda games like Twilight Princess and Skyward Sword became notorious for excessive handholding—constant guidance on every little detail. Nintendo finally loosened the reins during the Breath of the Wild era, and it's great to see that spirit returning in the Ocarina of Time remake. Sure, the original gave us Navi, the poster child for annoying tutorialization, but maybe she'll be a little less annoying this time around.
And that's not the only reason to get excited. The remake also adds new sidequests, harder minigames, and subtle dungeon tweaks that have suddenly made this remake a lot more interesting. Whether you're a purist who wants the classic HUD or a immersion fanatic who wants zero distractions, there's a mode for you.
What do you think? Will you be playing with the full UI or going full Master mode? Let us know in the comments!
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