Ever sat staring at a shader compilation screen for what feels like forever? You're not alone. Nvidia just made a move that could finally put those days behind you.
The company's new 621.01 drivers add support for Microsoft's Advanced Shader Delivery (ASD) on Nvidia RTX and RTX Spark graphics cards. ASD works by downloading precompiled shaders instead of making your PC compile them from scratch. That means way less waiting around after you install a game or update your drivers.
If you've been living under a rock, shader compilation is that annoying process where a game preps its visuals for your specific hardware. Because PCs come in all shapes and sizes—unlike consoles, which have one fixed configuration—games have to do this setup dance. It's why console owners can just hit play while PC players are left twiddling their thumbs.
For now, only two games support ASD: the new Gears of War prequel, Gears of War: E-Day, and Call of Duty: Modern Warfare 4. But the tech is already making waves. In testing, ASD had Gears of War: E-Day running in under a minute on both a desktop PC and an Asus ROG Ally X. Compare that to the 10-15 minutes some games demand—it's a massive difference.
Nvidia is also pairing ASD with its Automatic Shader Compilation feature, which stops shaders from needing to be recompiled after driver updates. Together, they aim to make installing and playing a game feel as seamless as it does on a console.
AMD has had this tech for a while, but with Nvidia on board, ASD is now available to the vast majority of PC gamers. It even works across multiple hardware configurations, including AMD, Intel, and Qualcomm-powered devices, though your mileage may vary.
So what do you think? Are you ready to say goodbye to shader compilation screens, or is this just another feature that sounds better than it is? Let us know in the comments!
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