Well, here's a plot twist nobody saw coming: Cyberpunk 2077 is apparently the best-selling third-party game on the Switch 2.
That's straight from CD Projekt Red co-CEO Nowakowski, who told The Game Business that Cyberpunk 2077 held the crown as the platform's top-selling third-party title for a good while after the Switch 2 launched. His words, roughly: aside from Mario Kart, we've outsold several of Nintendo's own games. The port has already recouped its costs and turned a profit — a nice little win for a game that first came out back in 2020.
Over on Tieba, Chinese players picked up on the news — including chatter that the Switch 2 version has moved over a million copies, with CDPR reportedly very happy with the numbers. Whether that figure holds up officially or not, the reaction was less about bragging rights and more about one question: how did a five-year-old game pull this off on a brand-new console?
The comments section had answers, and they were refreshingly blunt. One player broke it down simply: the port is well-optimized, it ships on a full physical cartridge instead of a download key card, and it landed right in that early Switch 2 window when big games were scarce. "CDPR earned this," they wrote. The same commenter also gave a nod to The Witcher 3's free next-gen upgrade, calling it generous — and contrasted it with publishers who charge full price for a re-release and don't even carry your saves over.
That sentiment echoed around the thread. Some argued that any game with a solid reputation deserves a second life on new hardware. Others kept it short: good games shine sooner or later. And on the technical side, plenty of players agreed CDPR simply did the work this time — no shortcuts, no excuses.
Then there's the physical cartridge angle. In an era where key cards are everywhere, Cyberpunk 2077 shipping on a complete cartridge apparently paid off. One player called it a lucky break; another joked that Switch fans had been stuck with budget-tier releases for so long that finally getting a proper heavy hitter early in the console's life feels almost surreal.
So what's the takeaway here? A well-made port, the right release window, and a physical version people actually want to own can still add up to something big — even years after launch. Not every publisher seems to have gotten that memo.
What do you think — did CDPR just get lucky with timing, or is this proof that quality ports always find an audience? Drop your take below.
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