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Marvel's Wolverine Has Only 5 Bosses, and Fans Are Worried

Insomniac's Marvel's Wolverine reportedly features just five boss fights across its entire campaign, and players aren't sure that's enough for a combat-focused action game.

Marvel's Wolverine Has Only 5 Bosses, and Fans Are Worried

Five bosses. That's apparently the entire lineup for Marvel's Wolverine, and the internet is already sharpening its claws over it.

The detail comes from the Chinese source coverage, and it didn't take long for it to spark debate in player communities. Marvel's Wolverine is being built by Insomniac Games, Sony's first-party studio, and it's set to launch on PS5 on September 15. If you've been counting down the days, this little stat might give you pause.

Here's the thing: Marvel's Wolverine is a fairly linear game. According to the discussion, exploration isn't especially rich either, with the bulk of the experience centered on combat. So when word got out that the whole adventure wraps up with only five boss fights, plenty of players felt the package looked a little thin for a big-budget action title.

Marvel's Wolverine Has Only 5 Bosses, and Fans Are Worried

That reaction makes sense. Boss battles are usually the punctuation marks of a combat-driven game. They're the payoff for everything you've learned, the moments you remember and compare notes about afterward. Five of them across a full campaign isn't nothing, but if fighting is the main course, you can see why some folks expected a longer guest list.

Some players went further. Looking at what's been shown of the game so far, along with what the media has had to say, they admitted they'd originally been pretty hyped. Now, after getting a sense of the overall scope and that boss count, they're actually relieved they didn't preorder. Ouch.

Marvel's Wolverine Has Only 5 Bosses, and Fans Are Worried

To be fair, we're still working from early impressions and community chatter, not the finished product. Insomniac has a strong track record, and a smaller number of bosses could mean each one is a bigger, more memorable set piece rather than a quick speed bump. Quality over quantity is a real thing. But it's also fair for players to weigh that against the price tag and their own expectations for a AAA action game.

So what do you think? Is five bosses too few for Marvel's Wolverine, or are you fine with a tighter, more focused campaign? And for a combat-first action adventure, does the boss count actually shape how you judge a game's overall size and value? Drop your take in the comments, and let us know if you've already preordered this one.

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