Ever wonder why Beyond Good & Evil 2 has been stuck in limbo for what feels like forever? A new report might have the answer, and it involves a three-year detour into live-service territory.
According to French outlet Origami, Ubisoft spent 2019 to 2022 developing the game as a "highly multiplayer and connected" experience, taking direct inspiration from Fortnite and Destiny. The plan was for players to create their own characters and take on dynamically generated activities in large matchmade sessions. Over time, that vision shifted to something more open-ended, then to four-player team-based action, and eventually to two-player co-op.
In its current form, Beyond Good & Evil 2 is reportedly set to be a "solo-first" game with combat inspired by Marvel's Spider-Man and no mandatory internet connection—though optional co-op remains. But here's the kicker: the game is apparently still in pre-production. That's right, after all these years, it hasn't even fully entered production yet.
The report claims this is part of a long-standing pattern. The project has missed all its internal creative milestones not because the developers are missing deadlines, but because the milestones themselves keep changing as the game's direction shifts. It's like trying to hit a moving target that keeps redesigning itself.
If this sounds familiar, it's because we've seen this movie before. Dragon Age: The Veilguard reportedly bounced back and forth between live-service multiplayer and single-player RPG, and the final product felt uncertain and unfocused. Ubisoft's big corporate restructure might finally give Beyond Good & Evil 2 the clear creative vision it needs—but Skull & Bones, which recently escaped development hell, isn't exactly the most encouraging precedent.
So what do you think? Will Ubisoft finally get Beyond Good & Evil 2 out the door, or is this another case of development hell? Let us know in the comments!
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