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Kojima's PHYSINT Ditches Sony's Decima Engine for Unreal, Poster Suggests

Eagle-eyed fans spotted Epic Games and MetaHuman copyright text on the new PHYSINT poster, hinting Kojima Productions has swapped Decima for Unreal Engine after parting ways with Sony.

Kojima's PHYSINT Ditches Sony's Decima Engine for Unreal, Poster Suggests

Well, this one's been brewing for a while, and it looks like we finally have our answer. Kojima Productions' upcoming espionage thriller PHYSINT appears to have ditched Sony's Decima engine in favor of Epic's tech — and the clue was hiding in plain sight.

According to reports, sharp-eyed players were combing over the fine print at the bottom of the latest PHYSINT poster when they noticed something interesting: copyright credits for MetaHuman and several other Epic Games properties. That's not the kind of small print you slap on a poster by accident.

For those who need a quick catch-up: Sony previously announced it was ending its collaboration with Hideo Kojima on PHYSINT. That news immediately raised a big question — would Kojima still get to use Decima, the engine built by PlayStation first-party studio Guerrilla? After all, Decima powered Death Stranding, and it's tightly tied to Sony's ecosystem.

Kojima's PHYSINT Ditches Sony's Decima Engine for Unreal, Poster Suggests

The poster detail basically confirms what everyone suspected. With the project's publisher now shifted to Xbox, Sony has reportedly pulled Kojima's access to Decima. Until now, that was never officially confirmed — but the copyright text on the poster tells its own story.

So what does this mean for the game itself? In short, PHYSINT's development tech stack is going through a major shakeup. The project is pivoting to Epic-related technology, which lines up neatly with the MetaHuman credits fans spotted. MetaHuman, for the uninitiated, is Epic's toolset for creating highly realistic digital humans — a pretty fitting choice for a spy thriller that'll likely lean hard on cinematic, face-heavy storytelling.

Kojima's PHYSINT Ditches Sony's Decima Engine for Unreal, Poster Suggests

It's a notable shift for Kojima, who's spent years working closely with PlayStation hardware and tools. Moving to Unreal and Epic's ecosystem is a clean break, and it reinforces just how much has changed since the Xbox deal came into the picture. No official word from Kojima Productions or Sony just yet, but the writing on the poster — literally — seems pretty clear.

We'll keep an eye out for more PHYSINT news as it drops. In the meantime, what do you make of the engine switch? Are you worried about how it'll affect the game's look and feel, or are you just hyped to see whatever wild thing Kojima cooks up next? Drop your thoughts in the comments.

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