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FF7 Revelation Director Shuts Down Mini-Game Complaints

Naoki Hamaguchi, director of Final Fantasy 7 Revelation, says the debate over too many mini-games misses the point—it's about making them fun, not counting them.

FF7 Revelation Director Shuts Down Mini-Game Complaints

Ever found yourself groaning when another mini-game pops up in Final Fantasy 7 Rebirth? You're not alone. The internet has been loud about it, with plenty of JRPG fans arguing there are just too many distractions from the main story. But the man behind the madness, director Naoki Hamaguchi, has heard enough.

In the latest issue of Edge Magazine, Hamaguchi addressed the ongoing debate head-on. "I often see debates about whether it's better to have more minigames or fewer," he said. "However, I don't think that discussion really gets to the heart of the matter. What I consider first is what kind of gaming experience is best suited to a particular title." For him, the decision to pack the FF7 remakes with mini-games was deliberate—and he's owning it. "The overarching policy that 'the FF7 remakes would offer a gaming experience as rich in minigames as the original' was my decision as director, and I believe that responsibility is mine to bear."

So what's the real issue? According to Hamaguchi, it's not about quantity—it's about quality and how players engage. "I believe we should continuously improve aspects such as whether the game is easy to engage with and whether players can enjoy it without unnecessary stress," he explained. "We prioritised ensuring that players engage with the minigames because they want to, rather than feeling like they're being made to play them. I believe that how we can deliver that gaming experience is more important than whether to increase or reduce the number of minigames."

That's a fair point. In Rebirth, most mini-games—like Queen's Blood, Fort Condor, Chocobo Racing, Galactic Survivors, and Pirate's Rampage—are entirely optional. The ones that demand serious skill or concentration aren't required for the critical path. So if you're not a fan, you can mostly skip them. But for those who enjoy them, they add a layer of depth and a nice break from the main quest.

Hamaguchi's stance also puts the discourse into perspective. There are bigger things to worry about, like Square Enix's "inevitable" embrace of multiplatform availability and the lack of a true physical disc version of Revelation. Compared to those, arguing over mini-game counts feels a bit trivial.

Ultimately, Hamaguchi's message is clear: the team focused on making mini-games you'd want to play, not just filling a quota. Whether you love them or hate them, they're part of the vision to make each entry a "complete experience"—a goal he's called "non-negotiable" from the start.

So, what do you think? Are the mini-games a welcome diversion or an unnecessary distraction? Will you be picking up Revelation when it drops? Let us know in the comments!

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