Ever wanted to stream Xbox games without committing to Game Pass? Microsoft is testing exactly that.
The company has opened a new Xbox Insider test that lets players buy cloud gaming time directly through Xbox Cloud Gaming, no active Game Pass subscription required. The feature is aimed at Insiders who don't currently hold a subscription, giving them an early look at the new payment model and a chance to send feedback to Microsoft.
So how much does it cost? Three time packs are on offer during the initial promo: 10 hours for $3.99, 25 hours for $7.99, and 50 hours for $11.99. Not bad if you only dip into the cloud now and then.
Buying a pack gets you an ad-free cloud gaming experience, shorter queue times, and high-quality streaming. The best part? Your purchased hours don't expire. They stick around until you've used them all up, so there's no pressure to binge before a timer runs out.
That's not the only subscription-free option in the works. Microsoft is also offering a way to watch ads for free and play cloud games, giving players more ways to jump into Xbox Cloud Gaming without a Game Pass plan.
There are some caveats. Actual availability, how you buy, which games you can play, and which cloud features you get may vary by market, device, account eligibility, and preview test group. You'll also need games that support cloud play, though some free-to-play titles work right away.
This all ties into a bigger shift. Starting in November, Game Pass tiers will come with a fixed monthly cloud gaming allowance: 15 hours for Game Pass Ultimate, 10 hours for Game Pass Premium, and 5 hours for Game Pass Essential. Once those hours are gone, subscribers can buy extra cloud time through the Xbox Store. Right now subscribers don't face a monthly cloud cap, so heavy streamers may end up paying more. Microsoft says around 4% of Game Pass users will be affected by the change.
With gaming hardware getting pricier, cloud streaming is looking like a bigger piece of the industry's future. Take-Two Interactive CEO Strauss Zelnick recently predicted the industry could enter a "commercial streaming mode" within three years, noting that rising hardware prices aren't great news since cheaper hardware gets more players into games, which is what software makers want.
Will you be picking up a cloud hours pack, or are you sticking with a subscription? What do you think?
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