Remember getting hopelessly lost in the original Tomb Raider, with no glowing markers or obvious paths to guide you? That sense of isolation and discovery is exactly what the developers of Tomb Raider: Legacy of Atlantis want to bring back. In a recent interview with Edge Magazine issue #429, Jeff Adams, experience director at Crystal Dynamics, explained that they're celebrating those moments of getting lost and finding your own way. "Let's not hold your hand. Let's let you go out there and hunt around, maybe find some stuff that you weren't expecting to find," he said. The goal is to make you feel adventurous, to let you explore and get lost, then find your way back – and that journey itself is the reward.
The original Tomb Raider was famously obtuse, forcing you to climb through intricate levels inch by inch. Later games gradually became more friendly, with clear pathways and handholds to prevent frustration. But for Legacy of Atlantis, the devs are walking a tightrope: modernizing the experience without falling into the hand-holding trap that dominates so many modern games. According to Michael Kuk, creative director at Flying Wild Hog, the key is to preserve the moments that stuck with players. "Imagine you just finished the first Tomb Raider, then you close your eyes and you imagine a playthrough in your head, and your brain remembers the things that generated the most emotions for you," he said. "These moments, locations, vistas, objects that stick in your memory, these are the things that have to be in the game almost untouched."
But not everything can stay exactly the same. One controversial change is the introduction of a crafting system, which has already sparked debate among fans. Adams explained that as they push for more realism, some things from the original are hard to justify – like finding a med pack in a tomb that's been sealed for 10,000 years. So instead, you'll craft healing items and other boosts from materials you find in and around the tombs. It's a way to keep the survival element grounded while staying true to the spirit of exploration.
Exploration and the freedom to get lost were defining elements of the original game, and it's exciting to see the devs double down on that. Sure, we all love an Uncharted-style romp with exploding mountainsides and clearly marked handholds, but sometimes you want your action-adventure games to be a little meaner. Legacy of Atlantis seems to be aiming for that sweet spot: modern enough to feel fresh, but old-school enough to make you work for every discovery.
With the Summer Game Fest demo already showing off the puzzle-driven spirit of the original, and subsequent showings highlighting the balance between modernization and authenticity, it's clear the team is serious about getting this right. They're not just remaking a game; they're resurrecting a feeling – the thrill of being alone in a vast, mysterious tomb with nothing but your wits.
So, what do you think? Are you ready to get lost in Atlantis, or will you miss the convenience of modern hand-holding? Let us know in the comments!
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